Conjure Woodland Beings spell icon: a fairy with butterfly wings
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Conjure Woodland Beings 5e spell

4th-level conjuration (concentration) · 2024 version below

Casting time
1 action
Range
60 feet
Components
V, S, M (One holly berry per creature summoned)
Duration
Concentration, Up to 1 hour
School
Conjuration
Level
4

You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

At higher levels

When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Classes that can cast Conjure Woodland Beings

ClassFirst availableSpellcasting ability
Druid spells7th character levelWisdom
Ranger spells13th character levelWisdom

Conjure Woodland Beings in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
School
Conjuration
Level
4
Classes
Druid, Ranger
Tags
concentration

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 4th-level conjuration spells

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