Conjure Minor Elementals spell icon: a small flaming spirit
Icon by Lorc, CC BY 3.0

Conjure Minor Elementals 5e spell

4th-level conjuration (concentration) · 2024 version below

Casting time
1 minute
Range
90 feet
Components
V, S
Duration
Concentration, Up to 1 hour
School
Conjuration
Level
4

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

At higher levels

When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Classes that can cast Conjure Minor Elementals

ClassFirst availableSpellcasting ability
Druid spells7th character levelWisdom
Wizard spells7th character levelIntelligence

Conjure Minor Elementals in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
School
Conjuration
Level
4
Classes
Druid, Wizard
Tags
concentration

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).

In addition, the ground in the Emanation is Difficult Terrain for your enemies.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 4th-level conjuration spells

Browse: all 4th-level spells · conjuration spells · concentration spells