Teleportation Circle spell icon: a figure inside teleportation rings
Icon by Lorc, CC BY 3.0

Teleportation Circle 5e spell

5th-level conjuration · 2024 version below

Casting time
1 minute
Range
10 feet
Components
V, M (Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
Duration
1 round
School
Conjuration
Level
5

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.

Classes that can cast Teleportation Circle

ClassFirst availableSpellcasting ability
Bard spells9th character levelCharisma
Sorcerer spells9th character levelCharisma
Wizard spells9th character levelIntelligence

Teleportation Circle in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
1 minute
Range
10 feet
Components
V, M (rare inks worth 50+ GP, which the, spell consumes)
Duration
1 round
School
Conjuration
Level
5
Classes
Bard, Sorcerer, Warlock, Wizard

As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern.

When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 5th-level conjuration spells

Browse: all 5th-level spells · conjuration spells