Shocking Grasp spell icon: a fist gripping lightning
Icon by Lorc, CC BY 3.0

Shocking Grasp 5e spell

Evocation cantrip · 2024 version below

Casting time
1 action
Range
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Level
Cantrip
Attack
Melee spell attack
Damage type
Lightning

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Shocking Grasp damage by character level

Character levelDamageAverage
1st+1d8 lightning4.5
5th+2d8 lightning9
11th+3d8 lightning13.5
17th+4d8 lightning18

Averages are the dice’s expected total. Roll any row in the dice roller.

Classes that can cast Shocking Grasp

ClassFirst availableSpellcasting ability
Sorcerer spells1st level (cantrip)Charisma
Wizard spells1st level (cantrip)Intelligence

Shocking Grasp in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Level
Cantrip
Classes
Sorcerer, Wizard

Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other evocation cantrips

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