Eldritch Blast spell icon: a crackling beam of eldritch energy
Icon by Lorc, CC BY 3.0

Eldritch Blast 5e spell

Evocation cantrip · 2024 version below

Casting time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
School
Evocation
Level
Cantrip
Attack
Ranged spell attack
Damage type
Force

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

How Eldritch Blast plays

You make a ranged spell attack against a creature up to 120 feet away and deal 1d10 force damage on a hit. That alone is an ordinary cantrip. What makes it the warlock’s signature is how it grows: it fires two beams at 5th level, three at 11th and four at 17th, each with its own attack roll, and you can aim them at the same target or spread them around.

Force damage is the other half of its strength. Almost nothing in the game resists it: none of the monsters in the SRD are resistant or immune. And warlocks can improve it with Eldritch Invocations. Agonizing Blast adds your Charisma modifier to every beam, Repelling Blast pushes the target 10 feet per beam, and Eldritch Spear stretches the range to 300 feet.

When to pick Eldritch Blast

Common questions

Does Eldritch Blast scale with warlock level or character level?

Character level, like every cantrip. A fighter or sorcerer who takes one level of warlock at 5th character level fires two beams, which is why it’s such a popular multiclass dip. Invocations like Agonizing Blast still need warlock levels.

Do I roll damage separately for each beam?

Yes. Each beam is its own attack roll and does its own damage, so Agonizing Blast adds your Charisma modifier to every beam that hits, and each beam can be a critical hit.

Can I fire the beams at different targets?

Yes. You choose a target for each beam. The rules don’t say whether you name every target before rolling; many tables let you roll one beam at a time and switch targets after the first one drops. Ask your DM.

Does Hex work with Eldritch Blast?

Yes. Hex, from the Player’s Handbook, adds 1d6 necrotic damage every time you hit the cursed target, so it applies to each beam that hits.

What is Agonizing Blast?

A warlock Eldritch Invocation available from 2nd level that adds your Charisma modifier to the damage of Eldritch Blast. It applies to every beam.

Does Repelling Blast push a creature 40 feet with four beams?

Each beam that hits can push the creature up to 10 feet in a straight line away from you, so yes, up to 40 feet if all four hit.

Eldritch Blast compared with other attack cantrips

SpellHow it compares
Fire BoltThe wizard and sorcerer equivalent: 1d10 fire at 120 feet, but all in one attack and without invocations to boost it.
Chill Touch1d8 necrotic at 120 feet, and the target can’t regain hit points until your next turn. Undead also have disadvantage attacking you.
Poison Spray1d12 poison, but only at 10 feet and on a Constitution save. The most-resisted damage type in the game.
Magic MissileA 1st-level slot for three darts that never miss. Eldritch Blast is free, and at higher levels matches it.
Scorching Ray2nd level: three rays of 2d6 fire, each a separate attack. The spell-slot version of splitting beams.

Classes that can cast Eldritch Blast

ClassFirst availableSpellcasting ability
Warlock spells1st level (cantrip)Charisma

Eldritch Blast in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
120 feet
Components
V, S
Duration
Instantaneous
School
Evocation
Level
Cantrip
Classes
Warlock

You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.

Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other evocation cantrips

Other force spells

Browse: all cantrips · evocation spells · force damage spells