Sequester spell icon: a chained and locked box
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Sequester 5e spell

7th-level transmutation · 2024 version below

Casting time
1 action
Range
Touch
Components
V, S, M (A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
Duration
Until dispelled
School
Transmutation
Level
7

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

Classes that can cast Sequester

ClassFirst availableSpellcasting ability
Wizard spells13th character levelIntelligence

Sequester in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
Touch
Components
V, S, M (gem dust worth 5,000+ GP,, which the spell consumes)
Duration
Until dispelled
School
Transmutation
Level
7
Classes
Wizard

With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic.

If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 7th-level transmutation spells

Browse: all 7th-level spells · transmutation spells