- Casting time
- 1 action
- Range
- 100 feet
- Components
- V, S, M (A lodestone and iron filings)
- Duration
- Concentration, Up to 1 minute
- School
- Transmutation
- Level
- 7
- Saving throw
- Dexterity
This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.
At the end of the duration, affected objects and creatures fall back down.
Reverse Gravity in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
- Casting time
- Action
- Range
- 100 feet
- Components
- V, S, M (a lodestone and iron filings)
- Duration
- Concentration, up to 1 minute
- School
- Transmutation
- Level
- 7
- Classes
- Druid, Sorcerer, Wizard
- Tags
- concentration
This spell reverses gravity in a 50-foot-radius, 100foot high Cylinder centered on a point within range. All creatures and objects in that area that aren't anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.
If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder's top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.