Reverse Gravity spell icon: an apple held by gravity
Icon by Delapouite, CC BY 3.0

Reverse Gravity 5e spell

7th-level transmutation (concentration) · 2024 version below

Casting time
1 action
Range
100 feet
Components
V, S, M (A lodestone and iron filings)
Duration
Concentration, Up to 1 minute
School
Transmutation
Level
7
Saving throw
Dexterity

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

At the end of the duration, affected objects and creatures fall back down.

Classes that can cast Reverse Gravity

ClassFirst availableSpellcasting ability
Druid spells13th character levelWisdom
Sorcerer spells13th character levelCharisma
Wizard spells13th character levelIntelligence

Reverse Gravity in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
100 feet
Components
V, S, M (a lodestone and iron filings)
Duration
Concentration, up to 1 minute
School
Transmutation
Level
7
Classes
Druid, Sorcerer, Wizard
Tags
concentration

This spell reverses gravity in a 50-foot-radius, 100foot high Cylinder centered on a point within range. All creatures and objects in that area that aren't anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.

If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder's top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 7th-level transmutation spells

Browse: all 7th-level spells · transmutation spells · concentration spells