Quasit icon: a small winged imp
Icon by Lorc, CC BY 3.0

Quasit 5e stat block

Tiny fiend (demon, shapechanger), chaotic evil · CR 1 · 2024 stat block below

Armor Class
13
Hit Points
7 (3d4)
Speed
40 ft.
Challenge
1 (200 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
5 (-3)17 (+3)10 (+0)7 (-2)10 (+0)10 (+0)
Skills
Stealth +5
Damage resistances
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
Poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Abyssal, Common

Traits

Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.

Actions

Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Scare (1/Day). One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

How many quasits for a fight?

A quasit is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many quasits fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st112
2nd234
3rd348
4th5710
5th1012+12+
6th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the quasit compares at CR 1

Against the 24 other challenge 1 monsters in the SRD 5.1, the quasit has more hit points than 0 of them, which makes it one of the frailest at its CR. See every CR 1 monster.

StatisticQuasitCR 1 average
Armor Class1312.9
Hit points729
Best attack bonus+4+4
Best save DC1011

Quasit 2024 stat block

The 2024 Monster Manual revised the quasit, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13
Hit Points
25 (10d4)
Speed
40 ft.
Challenge
1 (200 XP)
STRDEXCONINTWISCHA
5 (-3)17 (+3)10 (+0)7 (-2)10 (+0)10 (+0)
Damage resistances
cold, fire, lightning
Damage immunities
poison
Condition immunities
Poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Abyssal, Common

Traits

Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit’s next turn.

Invisibility. The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Scare (1/Day). Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

Similar monsters

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