Ghoul icon: a crawling, clawing corpse
Icon by Delapouite, CC BY 3.0

Ghoul 5e stat block

Medium undead, chaotic evil · CR 1 · 2024 stat block below

Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft.
Challenge
1 (200 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
13 (+1)15 (+2)10 (+0)7 (-2)10 (+0)6 (-2)
Damage immunities
poison
Condition immunities
Charmed, Exhaustion, Poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

How ghouls fight

A ghoul is a CR 1 undead eater of flesh, with 22 hit points and AC 12. It makes one attack a turn, and the one that matters is its claws: +4 to hit for 2d4 + 2 slashing, and a creature other than an elf or undead must make a DC 10 Constitution save or be paralyzed for a minute, repeating the save at the end of each of its turns.

Paralysis is what makes ghouls deadly. Attacks against a paralyzed creature have advantage, and any hit from within 5 feet is a critical hit. Once a character is paralyzed, the other ghouls switch to their bite (2d6 + 2) and crit on every hit: 4d6 + 2, about 16 a bite.

Running ghouls at the table

Common questions

Why are elves immune to ghoul paralysis?

The ghoul’s claws paralyze any creature other than an elf or undead. The stat block simply excludes them, a tradition from older editions of D&D, where elves were immune to ghoul paralysis. Half-elves aren’t mentioned, so whether they count is the DM’s call.

How long does ghoul paralysis last?

Up to 1 minute. The paralyzed creature repeats the DC 10 Constitution save at the end of each of its turns, ending it on a success. Lesser Restoration ends it too.

Are attacks against a paralyzed character automatic crits?

Any hit from an attacker within 5 feet is a critical hit, and every attack has advantage. That’s why ghouls switch to biting once someone is paralyzed.

How many ghouls for a party of four?

Ghouls are 200 XP each. By the Dungeon Master’s Guide’s encounter math, three ghouls are Deadly for four 2nd-level characters, Hard at 3rd and Medium at 4th.

Did the ghoul change in 2024?

Yes. The 2024 ghoul bites twice a turn, adding 1d6 necrotic to each bite, and its claw paralyzes only until the end of the target’s next turn instead of for up to a minute.

Ghouls compared with similar monsters

MonsterHow it compares
GhastCR 2. A stronger ghoul whose stench poisons, and whose claws paralyze even elves.
ZombieCR 1/4. Slower and dumber, but hard to put down with Undead Fortitude.
WightCR 3. An intelligent undead that drains hit point maximum and fights with a longsword and bow.
Vampire SpawnCR 5. Grabs and bites to drain your hit point maximum, and regenerates.
Giant SpiderCR 1. Same challenge, and its poison also leaves a victim paralyzed.

How many ghouls for a fight?

A ghoul is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many ghouls fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st112
2nd234
3rd348
4th5710
5th1012+12+
6th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the ghoul compares at CR 1

Against the 24 other challenge 1 monsters in the SRD 5.1, the ghoul has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 1 monster.

StatisticGhoulCR 1 average
Armor Class1212.9
Hit points2228
Best attack bonus+4+4

Ghoul 2024 stat block

The 2024 Monster Manual revised the ghoul, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
22 (5d8)
Speed
30 ft.
Challenge
1 (200 XP)
STRDEXCONINTWISCHA
13 (+1)15 (+2)10 (+0)7 (-2)10 (+0)6 (-2)
Damage immunities
poison
Condition immunities
Charmed, Exhaustion, Poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common

Actions

Multiattack. The ghoul makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Similar monsters

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