Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
How many ogre zombies for a fight?
An ogre zombie is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many ogre zombies fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the ogre zombie compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the ogre zombie has more hit points than 42 of them, which makes it one of the toughest at its CR. See every CR 2 monster.
Statistic
Ogre Zombie
CR 2 average
Armor Class
8
13
Hit points
85
46
Best attack bonus
+6
+5
Ogre Zombie 2024 stat block
The 2024 Monster Manual revised the ogre zombie, and the SRD 5.2 carries the new stat block. What changed:
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.