Mummy icon: a bandaged mummy’s head
Icon by Delapouite, CC BY 3.0

Mummy 5e stat block

Medium undead, lawful evil · CR 3 · 2024 stat block below

Armor Class
11 (natural armor)
Hit Points
58 (9d8+18)
Speed
20 ft.
Challenge
3 (700 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
16 (+3)8 (-1)15 (+2)6 (-2)10 (+0)12 (+1)
Saving throws
Wis +2
Damage vulnerabilities
fire
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
necrotic, poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
the languages it knew in life

Actions

Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

How many mummies for a fight?

A mummy is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many mummies fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd——1
3rd—12
4th122
5th246
6th358
7th479
8th5912
9th71112+
10th912+12+
11th1012+12+
12th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the mummy compares at CR 3

Against the 21 other challenge 3 monsters in the SRD 5.1, the mummy has more hit points than 9 of them, which makes it a little frailer than most at its CR. See every CR 3 monster.

StatisticMummyCR 3 average
Armor Class1114.2
Hit points5859
Best attack bonus+5+5

Mummy 2024 stat block

The 2024 Monster Manual revised the mummy, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
11
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Challenge
3 (700 XP)
STRDEXCONINTWISCHA
16 (+3)8 (-1)15 (+2)6 (-2)12 (+1)12 (+1)
Damage vulnerabilities
fire
Damage immunities
necrotic, poison
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
Common plus two other languages

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.

Similar monsters

Browse: all CR 3 monsters · undead · every monster