Minotaur Skeleton icon: a horned skull
Icon by Lorc, CC BY 3.0

Minotaur Skeleton 5e stat block

Large undead, lawful evil · CR 2 · 2024 stat block below

Armor Class
12 (natural armor)
Hit Points
67 (9d10+18)
Speed
40 ft.
Challenge
2 (450 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
18 (+4)11 (+0)15 (+2)6 (-2)8 (-1)5 (-3)
Damage vulnerabilities
bludgeoning
Damage immunities
poison
Condition immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands Abyssal but can't speak

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

How many minotaur skeletons for a fight?

A minotaur skeleton is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many minotaur skeletons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd—11
3rd123
4th234
5th469
6th5812
7th61112+
8th812+12+
9th1112+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the minotaur skeleton compares at CR 2

Against the 42 other challenge 2 monsters in the SRD 5.1, the minotaur skeleton has more hit points than 37 of them, which makes it one of the toughest at its CR. See every CR 2 monster.

StatisticMinotaur SkeletonCR 2 average
Armor Class1213
Hit points6746
Best attack bonus+6+5

Minotaur Skeleton 2024 stat block

The 2024 Monster Manual revised the minotaur skeleton, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
45 (6d10 + 12)
Speed
40 ft.
Challenge
2 (450 XP)
STRDEXCONINTWISCHA
18 (+4)11 (+0)15 (+2)6 (-2)8 (-1)5 (-3)
Damage vulnerabilities
bludgeoning
Damage immunities
poison
Condition immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Understands Abyssal but can’t speak

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Similar monsters

Browse: all CR 2 monsters · undead · every monster