Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
How many minotaur skeletons for a fight?
A minotaur skeleton is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many minotaur skeletons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the minotaur skeleton compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the minotaur skeleton has more hit points than 37 of them, which makes it one of the toughest at its CR. See every CR 2 monster.
Statistic
Minotaur Skeleton
CR 2 average
Armor Class
12
13
Hit points
67
46
Best attack bonus
+6
+5
Minotaur Skeleton 2024 stat block
The 2024 Monster Manual revised the minotaur skeleton, and the SRD 5.2 carries the new stat block. What changed:
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.