Shadow icon: a figure and its illusory double
Icon by Lorc, CC BY 3.0

Shadow 5e stat block

Medium undead, chaotic evil · CR 1/2 · 2024 stat block below

Armor Class
12
Hit Points
16 (3d8+3)
Speed
40 ft.
Challenge
1/2 (100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
6 (-2)14 (+2)13 (+1)6 (-2)10 (+0)8 (-1)
Skills
Stealth +4 (+6 in dim light or darkness)
Damage vulnerabilities
radiant
Damage resistances
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
necrotic, poison
Condition immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
darkvision 60 ft., passive Perception 10
Languages
—

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

How many shadows for a fight?

A shadow is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many shadows fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st234
2nd468
3rd6912+
4th1012+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the shadow compares at CR 1/2

Against the 32 other challenge 1/2 monsters in the SRD 5.1, the shadow has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 1/2 monster.

StatisticShadowCR 1/2 average
Armor Class1212.4
Hit points1621
Best attack bonus+4+4

Shadow 2024 stat block

The 2024 Monster Manual revised the shadow, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
27 (5d8 + 5)
Speed
40 ft.
Challenge
1/2 (100 XP)
STRDEXCONINTWISCHA
6 (-2)14 (+2)13 (+1)6 (-2)10 (+0)8 (-1)
Damage vulnerabilities
radiant
Damage resistances
acid, cold, fire, lightning, thunder
Damage immunities
necrotic, poison
Condition immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
None

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus actions

Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.

Similar monsters

Browse: all CR 1/2 monsters · undead · every monster