Warhorse Skeleton icon: a horned beast skull
Icon by Lorc, CC BY 3.0

Warhorse Skeleton 5e stat block

Large undead, lawful evil · CR 1/2 · 2024 stat block below

Armor Class
13 (barding scraps)
Hit Points
22 (3d10+6)
Speed
60 ft.
Challenge
1/2 (100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
18 (+4)12 (+1)15 (+2)2 (-4)8 (-1)5 (-3)
Damage vulnerabilities
bludgeoning
Damage immunities
poison
Condition immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
—

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

How many warhorse skeletons for a fight?

A warhorse skeleton is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many warhorse skeletons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st234
2nd468
3rd6912+
4th1012+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the warhorse skeleton compares at CR 1/2

Against the 32 other challenge 1/2 monsters in the SRD 5.1, the warhorse skeleton has more hit points than 15 of them, which makes it a little frailer than most at its CR. See every CR 1/2 monster.

StatisticWarhorse SkeletonCR 1/2 average
Armor Class1312.4
Hit points2220
Best attack bonus+6+4

Warhorse Skeleton 2024 stat block

The 2024 Monster Manual revised the warhorse skeleton, and the SRD 5.2 carries the new stat block. What changed:

The numbers are the same; the text follows the 2024 rules glossary.

Armor Class
13
Hit Points
22 (3d10 + 6)
Speed
60 ft.
Challenge
1/2 (100 XP)
STRDEXCONINTWISCHA
18 (+4)12 (+1)15 (+2)2 (-4)8 (-1)5 (-3)
Damage vulnerabilities
bludgeoning
Damage immunities
poison
Condition immunities
Exhaustion, Poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
None

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Similar monsters

Browse: all CR 1/2 monsters · undead · every monster