Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
How many warhorse skeletons for a fight?
A warhorse skeleton is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many warhorse skeletons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
2
3
4
2nd
4
6
8
3rd
6
9
12+
4th
10
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the warhorse skeleton compares at CR 1/2
Against the 32 other challenge 1/2 monsters in the SRD 5.1, the warhorse skeleton has more hit points than 15 of them, which makes it a little frailer than most at its CR. See every CR 1/2 monster.
Statistic
Warhorse Skeleton
CR 1/2 average
Armor Class
13
12.4
Hit points
22
20
Best attack bonus
+6
+4
Warhorse Skeleton 2024 stat block
The 2024 Monster Manual revised the warhorse skeleton, and the SRD 5.2 carries the new stat block. What changed:
The numbers are the same; the text follows the 2024 rules glossary.
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.