Efreeti icon: a fiery figure rising from flame
Icon by Lorc, CC BY 3.0

Efreeti 5e stat block

Large elemental, lawful evil · CR 11 · 2024 stat block below

Armor Class
17 (natural armor)
Hit Points
200 (16d10+112)
Speed
40 ft., fly 60 ft.
Challenge
11 (7,200 XP)
Proficiency bonus
+4
STRDEXCONINTWISCHA
22 (+6)12 (+1)24 (+7)16 (+3)15 (+2)16 (+3)
Saving throws
Int +7, Wis +6, Cha +7
Damage immunities
fire
Senses
darkvision 120 ft., passive Perception 12
Languages
Ignan

Traits

Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting. The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect magic 3/day: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

How many efreet for a fight?

An efreeti is worth 7,200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many efreet fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
8th——1
9th—11
10th—11
11th112
12th122
13th123
14th123
15th134
16th235
17th246
18th247
19th359
20th3712

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the efreeti compares at CR 11

Against the 6 other challenge 11 monsters in the SRD 5.1, the efreeti has more hit points than 5 of them, which makes it one of the toughest at its CR. See every CR 11 monster.

StatisticEfreetiCR 11 average
Armor Class1716.8
Hit points200181
Best attack bonus+10+10

Efreeti 2024 stat block

The 2024 Monster Manual revised the efreeti, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
17
Hit Points
212 (17d10 + 119)
Speed
40 ft., fly 60 ft. (hover)
Challenge
11 (7,200 XP)
STRDEXCONINTWISCHA
22 (+6)12 (+1)24 (+7)16 (+3)15 (+2)19 (+4)
Damage immunities
fire
Senses
darkvision 120 ft., passive Perception 12
Languages
Primordial (Ignan)

Traits

Elemental Restoration. If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic Resistance. The efreeti has Advantage on saving throws against spells and other magical effects.

Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell’s stress. Once the efreeti has cast it three times, the efreeti can’t do so again for 365 days.

Actions

Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.

Heated Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Fire damage.

Spellcasting. The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): At Will: Detect Magic, Elementalism 1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)

Similar monsters

Browse: all CR 11 monsters · elementals · every monster