Blindness/Deafness spell icon: a blindfolded head
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Blindness/Deafness 5e spell

2nd-level necromancy · 2024 version below

Casting time
1 action
Range
30 feet
Components
V
Duration
1 minute
School
Necromancy
Level
2
Saving throw
Constitution

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At higher levels

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Classes that can cast Blindness/Deafness

ClassFirst availableSpellcasting ability
Bard spells3rd character levelCharisma
Cleric spells3rd character levelWisdom
Sorcerer spells3rd character levelCharisma
Wizard spells3rd character levelIntelligence

Blindness/Deafness in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
120 feet
Components
V
Duration
1 minute
School
Transmutation
Level
2
Classes
Bard, Cleric, Sorcerer, Wizard

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 2nd-level necromancy spells

Browse: all 2nd-level spells · necromancy spells