- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, Up to 1 minute
- School
- Necromancy
- Level
- 2
- Attack
- Ranged spell attack
- Saving throw
- Constitution
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
Ray of Enfeeblement in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- School
- Necromancy
- Level
- 2
- Classes
- Warlock, Wizard
- Tags
- concentration
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.
On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.