Wereboar, Hybrid Form icon: a wild boar
Icon by Caro Asercion, CC BY 3.0

Wereboar, Hybrid Form 5e stat block

Medium humanoid (human, shapechanger), neutral evil · CR 4 · 2024 stat block below

Armor Class
11 (natural armor)
Hit Points
78 (12d8+24)
Speed
30 ft.
Challenge
4 (1,100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
17 (+3)10 (+0)15 (+2)10 (+0)11 (+0)8 (-1)
Skills
Perception +2
Damage immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 12
Languages
Common

Traits

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

How many wereboars (hybrid form) for a fight?

A wereboar (hybrid form) is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many wereboars (hybrid form) fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
3rd——1
4th—11
5th124
6th235
7th246
8th367
9th479
10th5811
11th61012+
12th812+12+
13th912+12+
14th1012+12+
15th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the wereboar (hybrid form) compares at CR 4

Against the 14 other challenge 4 monsters in the SRD 5.1, the wereboar (hybrid form) has more hit points than 4 of them, which makes it a little frailer than most at its CR. See every CR 4 monster.

StatisticWereboar, Hybrid FormCR 4 average
Armor Class1112.8
Hit points7888
Best attack bonus+5+6

Wereboar, Hybrid Form 2024 stat block

The 2024 Monster Manual revised the wereboar, hybrid form, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
15
Hit Points
97 (15d8 + 30)
Speed
30 ft.
Challenge
4 (1,100 XP)
STRDEXCONINTWISCHA
17 (+3)10 (+0)15 (+2)10 (+0)11 (+0)8 (-1)
Senses
passive Perception 12
Languages
Common (can’t speak in boar form)
Gear
Javelins (6)

Actions

Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.

Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the GM’s control and has 10 Hit Points. Success: The target is immune to this wereboar’s curse for 24 hours.

Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.

Tusk. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.

Bonus actions

Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Similar monsters

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