bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 12
Languages
Common (can't speak in boar form)
Traits
Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.
Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
How many wereboars (human form) for a fight?
A wereboar (human form) is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many wereboars (human form) fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
3rd
—
—
1
4th
—
1
1
5th
1
2
4
6th
2
3
5
7th
2
4
6
8th
3
6
7
9th
4
7
9
10th
5
8
11
11th
6
10
12+
12th
8
12+
12+
13th
9
12+
12+
14th
10
12+
12+
15th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the wereboar (human form) compares at CR 4
Against the 14 other challenge 4 monsters in the SRD 5.1, the wereboar (human form) has more hit points than 4 of them, which makes it a little frailer than most at its CR. See every CR 4 monster.
Statistic
Wereboar, Human Form
CR 4 average
Armor Class
10
12.9
Hit points
78
88
Best attack bonus
+5
+6
Wereboar, Human Form 2024 stat block
The 2024 Monster Manual revised the wereboar, human form, and the SRD 5.2 carries the new stat block. What changed:
Its creature type changed from humanoid to monstrosity.
Armor Class: 10 → 15.
Hit points: 78 → 97.
New in its stat block: Javelin and Shape-Shift.
Gone from it: Shapechanger, Relentless and Maul.
Armor Class
15
Hit Points
97 (15d8 + 30)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
DEX
CON
INT
WIS
CHA
17 (+3)
10 (+0)
15 (+2)
10 (+0)
11 (+0)
8 (-1)
Senses
passive Perception 12
Languages
Common (can’t speak in boar form)
Gear
Javelins (6)
Actions
Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Bonus actions
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.