bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
darkvision 60 ft., passive Perception 15
Languages
—
Traits
Shapechanger. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
How many weretigers (tiger form) for a fight?
A weretiger (tiger form) is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many weretigers (tiger form) fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
3rd
—
—
1
4th
—
1
1
5th
1
2
4
6th
2
3
5
7th
2
4
6
8th
3
6
7
9th
4
7
9
10th
5
8
11
11th
6
10
12+
12th
8
12+
12+
13th
9
12+
12+
14th
10
12+
12+
15th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the weretiger (tiger form) compares at CR 4
Against the 14 other challenge 4 monsters in the SRD 5.1, the weretiger (tiger form) has more hit points than 12 of them, which makes it one of the toughest at its CR. See every CR 4 monster.
Statistic
Weretiger, Tiger Form
CR 4 average
Armor Class
12
12.7
Hit points
120
85
Best attack bonus
+5
+6
Weretiger, Tiger Form 2024 stat block
The 2024 Monster Manual revised the weretiger, tiger form, and the SRD 5.2 carries the new stat block. What changed:
Its creature type changed from humanoid to monstrosity.
New in its stat block: Multiattack, Scratch, Prowl and Shape-Shift.
Gone from it: Shapechanger, Keen Hearing and Smell, Pounce and Claw.
Armor Class
12
Hit Points
120 (16d8 + 48)
Speed
40 ft.
Challenge
4 (1,100 XP)
STR
DEX
CON
INT
WIS
CHA
17 (+3)
15 (+2)
16 (+3)
10 (+0)
13 (+1)
11 (+0)
Senses
darkvision 60 ft., passive Perception 15
Languages
Common (can’t speak in tiger form)
Gear
Longbow
Actions
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.
Prowl. The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.
Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.