Werewolf, Human Form icon: a snarling werewolf
Icon by Lorc, CC BY 3.0

Werewolf, Human Form 5e stat block

Medium humanoid (human, shapechanger), chaotic evil · CR 3 · 2024 stat block below

Armor Class
11
Hit Points
58 (9d8+18)
Speed
30 ft.
Challenge
3 (700 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
15 (+2)13 (+1)14 (+2)10 (+0)11 (+0)10 (+0)
Skills
Perception +4, Stealth +3
Damage immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 14
Languages
Common

Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

How werewolves fight

A werewolf is a CR 3 human who can use its action to become a wolf-humanoid hybrid or a wolf, and back. It has 58 hit points in every form, and its AC is 11 as a human and 12 as a hybrid or wolf. What makes it dangerous is its immunity to bludgeoning, piercing and slashing damage from nonmagical weapons that aren’t silvered: a low-level party with ordinary steel can hit it all night and never hurt it.

Each form fights differently. As a human it throws or stabs with two spear attacks. In hybrid form it bites (1d8 + 2) and claws (2d4 + 2) each turn. In wolf form it moves 40 feet but makes only one bite a turn. The bite, in hybrid or wolf form, forces a DC 12 Constitution save on a humanoid, or it’s cursed with lycanthropy.

Running werewolves at the table

Common questions

What hurts a werewolf in 5e?

Magic weapons, silvered weapons, spells, and any damage type other than bludgeoning, piercing or slashing. It’s immune only to nonmagical, unsilvered weapon damage. In the Player’s Handbook, silvering a weapon or ten pieces of ammunition costs 100 gp.

How do you catch lycanthropy from a werewolf?

A humanoid bitten by a werewolf in hybrid or wolf form makes a DC 12 Constitution save. On a failure it’s cursed with werewolf lycanthropy. The human-form werewolf doesn’t bite.

How do you cure lycanthropy?

Remove Curse ends it for someone who was bitten. A natural-born lycanthrope can only be freed by a Wish, according to the Monster Manual.

Does Hold Person work on a werewolf?

In the 2014 rules, yes. It’s a humanoid in all three forms, so Hold Person and other humanoid-only spells work on it even as a wolf. The 2024 werewolf is a monstrosity, so they don’t.

How dangerous is a werewolf?

CR 3, worth 700 XP. By the Dungeon Master’s Guide’s encounter math, one werewolf is Deadly for four 1st-level characters, Hard at 2nd, Medium at 3rd and Easy at 4th. Without magic or silvered weapons, it’s much harder than that.

Did the werewolf change in 2024?

Yes. The 2024 werewolf has 71 hit points and Pack Tactics, and its curse works differently: a cursed creature that drops to 0 hit points becomes a werewolf under the DM’s control.

Werewolves compared with similar monsters

MonsterHow it compares
WereratCR 2. A city lycanthrope that lurks in sewers and gangs, with the same silver-or-magic immunity.
WeretigerCR 4. A proud solitary hunter with pounce and a bow in human form.
WerebearCR 5. The good-hearted lycanthrope, and the hardest-hitting of the five.
WolfCR 1/4. Pack Tactics and a knockdown bite. Werewolves often run with ordinary wolves.
Dire WolfCR 1. A Large wolf with the same tricks, and no immunities to get past.

How many werewolves (human form) for a fight?

A werewolf (human form) is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many werewolves (human form) fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd——1
3rd—12
4th122
5th246
6th358
7th479
8th5912
9th71112+
10th912+12+
11th1012+12+
12th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the werewolf (human form) compares at CR 3

Against the 21 other challenge 3 monsters in the SRD 5.1, the werewolf (human form) has more hit points than 9 of them, which makes it a little frailer than most at its CR. See every CR 3 monster.

StatisticWerewolf, Human FormCR 3 average
Armor Class1114.2
Hit points5859
Best attack bonus+4+5

Werewolf, Human Form 2024 stat block

The 2024 Monster Manual revised the werewolf, human form, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
15
Hit Points
71 (11d8 + 22)
Speed
30 ft.
Challenge
3 (700 XP)
STRDEXCONINTWISCHA
16 (+3)14 (+2)14 (+2)10 (+0)11 (+0)10 (+0)
Senses
darkvision 60 ft., passive Perception 14
Languages
Common (can’t speak in wolf form)
Gear
Longbow

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Similar monsters

Browse: all CR 3 monsters · humanoids · every monster