Weretiger, Hybrid Form icon: a tiger’s head
Icon by Delapouite, CC BY 3.0

Weretiger, Hybrid Form 5e stat block

Medium humanoid (human, shapechanger), neutral · CR 4 · 2024 stat block below

Armor Class
12
Hit Points
120 (16d8+48)
Speed
30 ft.
Challenge
4 (1,100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
17 (+3)15 (+2)16 (+3)10 (+0)13 (+1)11 (+0)
Skills
Perception +5, Stealth +4
Damage immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
darkvision 60 ft., passive Perception 15
Languages
Common

Traits

Shapechanger. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.

Actions

Multiattack. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

How many weretigers (hybrid form) for a fight?

A weretiger (hybrid form) is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many weretigers (hybrid form) fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
3rd——1
4th—11
5th124
6th235
7th246
8th367
9th479
10th5811
11th61012+
12th812+12+
13th912+12+
14th1012+12+
15th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the weretiger (hybrid form) compares at CR 4

Against the 14 other challenge 4 monsters in the SRD 5.1, the weretiger (hybrid form) has more hit points than 12 of them, which makes it one of the toughest at its CR. See every CR 4 monster.

StatisticWeretiger, Hybrid FormCR 4 average
Armor Class1212.7
Hit points12085
Best attack bonus+5+6

Weretiger, Hybrid Form 2024 stat block

The 2024 Monster Manual revised the weretiger, hybrid form, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
120 (16d8 + 48)
Speed
30 ft.
Challenge
4 (1,100 XP)
STRDEXCONINTWISCHA
17 (+3)15 (+2)16 (+3)10 (+0)13 (+1)11 (+0)
Senses
darkvision 60 ft., passive Perception 15
Languages
Common (can’t speak in tiger form)
Gear
Longbow

Actions

Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus actions

Prowl. The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

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