Charge. If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
How many rhinoceroses for a fight?
A rhinoceros is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many rhinoceroses fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the rhinoceros compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the rhinoceros has more hit points than 21 of them, which makes it tougher than most at its CR. See every CR 2 monster.
Statistic
Rhinoceros
CR 2 average
Armor Class
11
13
Hit points
45
47
Best attack bonus
+7
+5
Rhinoceros 2024 stat block
The 2024 Monster Manual revised the rhinoceros, and the SRD 5.2 carries the new stat block. What changed:
Armor Class: 11 → 13.
Gone from it: Charge.
Armor Class
13
Hit Points
45 (6d10 + 12)
Speed
40 ft.
Challenge
2 (450 XP)
STR
DEX
CON
INT
WIS
CHA
21 (+5)
8 (-1)
15 (+2)
2 (-4)
12 (+1)
6 (-2)
Senses
passive Perception 11
Languages
None
Actions
Gore. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage. If target is a Large or smaller creature and the rhinoceros moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.