Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
How many giant boars for a fight?
A giant boar is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many giant boars fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the giant boar compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the giant boar has more hit points than 17 of them, which makes it a little frailer than most at its CR. See every CR 2 monster.
Statistic
Giant Boar
CR 2 average
Armor Class
12
13
Hit points
42
47
Best attack bonus
+5
+5
Giant Boar 2024 stat block
The 2024 Monster Manual revised the giant boar, and the SRD 5.2 carries the new stat block. What changed:
Armor Class: 12 → 13.
New in its stat block: Bloodied Fury and Gore.
Gone from it: Charge, Relentless and Tusk.
Armor Class
13
Hit Points
42 (5d10 + 15)
Speed
40 ft.
Challenge
2 (450 XP)
STR
DEX
CON
INT
WIS
CHA
17 (+3)
10 (+0)
16 (+3)
2 (-4)
7 (-2)
5 (-3)
Senses
passive Perception 8
Languages
None
Traits
Bloodied Fury. The boar has Advantage on melee attack rolls while it is Bloodied.
Actions
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.