Behir icon: a serpent with a dragon-like head, in storm blue
Icon by Lorc, CC BY 3.0

Behir 5e stat block

Huge monstrosity, neutral evil · CR 11 · 2024 stat block below

Armor Class
17 (natural armor)
Hit Points
168 (16d12+64)
Speed
50 ft., climb 40 ft.
Challenge
11 (7,200 XP)
Proficiency bonus
+4
STRDEXCONINTWISCHA
23 (+6)16 (+3)18 (+4)7 (-2)14 (+2)12 (+1)
Skills
Perception +6, Stealth +7
Damage immunities
lightning
Senses
darkvision 90 ft., passive Perception 16
Languages
Draconic

Actions

Multiattack. The behir makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5–6). The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Swallow. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.

How many behirs for a fight?

A behir is worth 7,200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many behirs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
8th——1
9th—11
10th—11
11th112
12th122
13th123
14th123
15th134
16th235
17th246
18th247
19th359
20th3712

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the behir compares at CR 11

Against the 6 other challenge 11 monsters in the SRD 5.1, the behir has more hit points than 2 of them, which makes it a little frailer than most at its CR. See every CR 11 monster.

StatisticBehirCR 11 average
Armor Class1716.8
Hit points168186
Best attack bonus+10+10

Behir 2024 stat block

The 2024 Monster Manual revised the behir, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
17
Hit Points
168 (16d12 + 64)
Speed
50 ft., climb 50 ft.
Challenge
11 (7,200 XP)
STRDEXCONINTWISCHA
23 (+6)16 (+3)18 (+4)7 (-2)14 (+2)12 (+1)
Damage immunities
lightning
Senses
darkvision 90 ft., passive Perception 16
Languages
Draconic

Actions

Multiattack. The behir makes one Bite attack and uses Constrict.

Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.

Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-footwide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.

Bonus actions

Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir’s turns. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.

Similar monsters

Browse: all CR 11 monsters · monstrosities · every monster