Hydra icon: a many-headed hydra
Icon by Lorc, CC BY 3.0

Hydra 5e stat block

Huge monstrosity, unaligned · CR 8 · 2024 stat block below

Armor Class
15 (natural armor)
Hit Points
172 (15d12+75)
Speed
30 ft., swim 30 ft.
Challenge
8 (3,900 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
20 (+5)12 (+1)20 (+5)2 (-4)10 (+0)7 (-2)
Skills
Perception +6
Senses
darkvision 60 ft., passive Perception 16
Languages
—

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

How many hydras for a fight?

A hydra is worth 3,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many hydras fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
5th——1
6th—11
7th—11
8th112
9th122
10th123
11th124
12th234
13th245
14th256
15th358
16th3610
17th4712
18th5812+
19th51012+
20th612+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the hydra compares at CR 8

Against the 9 other challenge 8 monsters in the SRD 5.1, the hydra has more hit points than 9 of them, which makes it one of the toughest at its CR. See every CR 8 monster.

StatisticHydraCR 8 average
Armor Class1515.6
Hit points172112
Best attack bonus+8+8

Hydra 2024 stat block

The 2024 Monster Manual revised the hydra, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
15
Hit Points
184 (16d12 + 80)
Speed
40 ft., swim 40 ft.
Challenge
8 (3,900 XP)
STRDEXCONINTWISCHA
20 (+5)12 (+1)20 (+5)2 (-4)10 (+0)7 (-2)
Condition immunities
Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses
darkvision 60 ft., passive Perception 16
Languages
None

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Similar monsters

Browse: all CR 8 monsters · monstrosities · every monster