- Armor Class
- 19 (natural armor)
- Hit Points
- 123 (13d10+52)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 6 (2,300 XP)
- Proficiency bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
- Skills
- Perception +5, Stealth +9
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- Elvish, Undercommon
Traits
Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Innate Spellcasting. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
A drider is worth 2,300 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many driders fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 9 other challenge 6 monsters in the SRD 5.1, the drider has more hit points than 6 of them, which makes it tougher than most at its CR. See every CR 6 monster.
Drider 2024 stat block
The 2024 Monster Manual revised the drider, and the SRD 5.2 carries the new stat block. What changed:
- Ability scores: DEX 16 → 19, WIS 14 → 16.
- New in its stat block: Foreleg, Poison Burst and Magic of the Spider Queen.
- Gone from it: Fey Ancestry, Innate Spellcasting, Bite, Longsword and Longbow.
- Armor Class
- 19
- Hit Points
- 123 (13d10 + 52)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 16 (+3) | 19 (+4) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Elvish, Undercommon
Traits
Spider Climb. The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
Actions
Multiattack. The drider makes three attacks, using Foreleg or Poison Burst in any combination.
Foreleg. Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.
Poison Burst. Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.
Bonus actions
Magic of the Spider Queen (Recharge 5–6). The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).