Roper icon: a rocky stalactite
Icon by Lorc, CC BY 3.0

Roper 5e stat block

Large monstrosity, neutral evil · CR 5 · 2024 stat block below

Armor Class
20 (natural armor)
Hit Points
93 (11d10+33)
Speed
10 ft., climb 10 ft.
Challenge
5 (1,800 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
18 (+4)8 (-1)17 (+3)7 (-2)16 (+3)6 (-2)
Skills
Perception +6, Stealth +5
Senses
darkvision 60 ft., passive Perception 16
Languages
—

Traits

False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.

Reel. The roper pulls each creature grappled by it up to 25 ft. straight toward it.

How many ropers for a fight?

A roper is worth 1,800 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many ropers fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
4th——1
5th112
6th123
7th123
8th234
9th245
10th356
11th469
12th4810
13th5912
14th61012+
15th71212+
16th812+12+
17th1012+12+
18th1112+12+
19th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the roper compares at CR 5

Against the 26 other challenge 5 monsters in the SRD 5.1, the roper has more hit points than 9 of them, which makes it a little frailer than most at its CR. See every CR 5 monster.

StatisticRoperCR 5 average
Armor Class2014.3
Hit points93102
Best attack bonus+7+7

Roper 2024 stat block

The 2024 Monster Manual revised the roper, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
20
Hit Points
93 (11d10 + 33)
Speed
10 ft., climb 20 ft.
Challenge
5 (1,800 XP)
STRDEXCONINTWISCHA
18 (+4)8 (-1)17 (+3)7 (-2)16 (+3)6 (-2)
Senses
darkvision 60 ft., passive Perception 16
Languages
None

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Similar monsters

Browse: all CR 5 monsters · monstrosities · every monster