Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
How many manticores for a fight?
A manticore is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many manticores fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
—
1
3rd
—
1
2
4th
1
2
2
5th
2
4
6
6th
3
5
8
7th
4
7
9
8th
5
9
12
9th
7
11
12+
10th
9
12+
12+
11th
10
12+
12+
12th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the manticore compares at CR 3
Against the 21 other challenge 3 monsters in the SRD 5.1, the manticore has more hit points than 16 of them, which makes it one of the toughest at its CR. See every CR 3 monster.
Statistic
Manticore
CR 3 average
Armor Class
14
14.1
Hit points
68
59
Best attack bonus
+5
+5
Manticore 2024 stat block
The 2024 Monster Manual revised the manticore, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Rend.
Gone from it: Tail Spike Regrowth, Bite and Claw.
Armor Class
14
Hit Points
68 (8d10 + 24)
Speed
30 ft., fly 50 ft.
Challenge
3 (700 XP)
STR
DEX
CON
INT
WIS
CHA
17 (+3)
16 (+3)
17 (+3)
7 (-2)
12 (+1)
8 (-1)
Senses
darkvision 60 ft., passive Perception 11
Languages
Common
Actions
Multiattack. The manticore makes three attacks, using Rend or Tail Spike in any combination.