Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
How many centaurs for a fight?
A centaur is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many centaurs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the centaur compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the centaur has more hit points than 21 of them, which makes it tougher than most at its CR. See every CR 2 monster.
Statistic
Centaur
CR 2 average
Armor Class
12
13
Hit points
45
47
Best attack bonus
+6
+5
2024 stat block: Centaur Trooper
The 2024 Monster Manual revised the centaur, and the SRD 5.2 carries the new stat block. What changed:
It’s called the Centaur Trooper in the 2024 rules.
Its creature type changed from monstrosity to fey.
Armor Class: 12 → 16.
New in its stat block: Trampling Charge.
Gone from it: Charge and Hooves.
Armor Class
16 (breastplate)
Hit Points
45 (6d10 + 12)
Speed
50 ft.
Challenge
2 (450 XP)
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
14 (+2)
9 (-1)
13 (+1)
11 (+0)
Senses
passive Perception 13
Languages
Elvish, Sylvan
Gear
Breastplate, Longbow, Pike
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus actions
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.