Keen Sight. The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The hippogriff makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
How many hippogriffs for a fight?
A hippogriff is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many hippogriffs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
1
1
2
2nd
2
3
4
3rd
3
4
8
4th
5
7
10
5th
10
12+
12+
6th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the hippogriff compares at CR 1
Against the 24 other challenge 1 monsters in the SRD 5.1, the hippogriff has more hit points than 3 of them, which makes it one of the frailest at its CR. See every CR 1 monster.
Statistic
Hippogriff
CR 1 average
Armor Class
11
13
Hit points
19
28
Best attack bonus
+5
+4
Hippogriff 2024 stat block
The 2024 Monster Manual revised the hippogriff, and the SRD 5.2 carries the new stat block. What changed:
Hit points: 19 → 26.
New in its stat block: Flyby and Rend.
Gone from it: Keen Sight, Beak and Claws.
Armor Class
11
Hit Points
26 (4d10 + 4)
Speed
40 ft., fly 60 ft.
Challenge
1 (200 XP)
STR
DEX
CON
INT
WIS
CHA
17 (+3)
13 (+1)
13 (+1)
2 (-4)
12 (+1)
8 (-1)
Senses
passive Perception 15
Languages
None
Traits
Flyby. The hippogriff doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Multiattack. The hippogriff makes two Rend attacks.