Worg icon: a wolf howling at the moon
Icon by Lorc, CC BY 3.0

Worg 5e stat block

Large monstrosity, neutral evil · CR 1/2 · 2024 stat block below

Armor Class
13 (natural armor)
Hit Points
26 (4d10+4)
Speed
50 ft.
Challenge
1/2 (100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
16 (+3)13 (+1)13 (+1)7 (-2)11 (+0)8 (-1)
Skills
Perception +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg

Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

How many worgs for a fight?

A worg is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many worgs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st234
2nd468
3rd6912+
4th1012+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the worg compares at CR 1/2

Against the 32 other challenge 1/2 monsters in the SRD 5.1, the worg has more hit points than 28 of them, which makes it one of the toughest at its CR. See every CR 1/2 monster.

StatisticWorgCR 1/2 average
Armor Class1312.4
Hit points2620
Best attack bonus+5+4

Worg 2024 stat block

The 2024 Monster Manual revised the worg, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13
Hit Points
26 (4d10 + 4)
Speed
50 ft.
Challenge
1/2 (100 XP)
STRDEXCONINTWISCHA
16 (+3)13 (+1)13 (+1)7 (-2)11 (+0)8 (-1)
Senses
darkvision 60 ft., passive Perception 14
Languages
Goblin, Worg

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.

Similar monsters

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