Ettercap icon: a many-eyed spider’s face
Icon by Carl Olsen, CC BY 3.0

Ettercap 5e stat block

Medium monstrosity, neutral evil · CR 2 · 2024 stat block below

Armor Class
13 (natural armor)
Hit Points
44 (8d8+8)
Speed
30 ft., climb 30 ft.
Challenge
2 (450 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
14 (+2)15 (+2)13 (+1)7 (-2)12 (+1)8 (-1)
Skills
Perception +3, Stealth +4, Survival +3
Senses
darkvision 60 ft., passive Perception 13
Languages
—

Traits

Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

Web Walker. The ettercap ignores movement restrictions caused by webbing.

Actions

Multiattack. The ettercap makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Web (Recharge 5–6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.

How many ettercaps for a fight?

An ettercap is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many ettercaps fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd—11
3rd123
4th234
5th469
6th5812
7th61112+
8th812+12+
9th1112+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the ettercap compares at CR 2

Against the 42 other challenge 2 monsters in the SRD 5.1, the ettercap has more hit points than 20 of them, which makes it a little frailer than most at its CR. See every CR 2 monster.

StatisticEttercapCR 2 average
Armor Class1312.9
Hit points4447
Best attack bonus+4+5

Ettercap 2024 stat block

The 2024 Monster Manual revised the ettercap, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13
Hit Points
44 (8d8 + 8)
Speed
30 ft., climb 30 ft.
Challenge
2 (450 XP)
STRDEXCONINTWISCHA
14 (+2)15 (+2)13 (+1)7 (-2)12 (+1)8 (-1)
Senses
darkvision 60 ft., passive Perception 13
Languages
None

Traits

Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.

Actions

Multiattack. The ettercap makes one Bite attack and one Claw attack.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage, and the target has the Poisoned condition until the start of the ettercap’s next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Web Strand (Recharge 5–6). Dexterity Saving Throw: DC 12, one Large or smaller creature the ettercap can see within 30 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Bludgeoning, Poison, and Psychic damage).

Bonus actions

Reel. The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.

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