Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
How many minotaurs for a fight?
A minotaur is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many minotaurs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
—
1
3rd
—
1
2
4th
1
2
2
5th
2
4
6
6th
3
5
8
7th
4
7
9
8th
5
9
12
9th
7
11
12+
10th
9
12+
12+
11th
10
12+
12+
12th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the minotaur compares at CR 3
Against the 21 other challenge 3 monsters in the SRD 5.1, the minotaur has more hit points than 19 of them, which makes it one of the toughest at its CR. See every CR 3 monster.
Statistic
Minotaur
CR 3 average
Armor Class
14
14.1
Hit points
76
58
Best attack bonus
+6
+5
2024 stat block: Minotaur of Baphomet
The 2024 Monster Manual revised the minotaur, and the SRD 5.2 carries the new stat block. What changed:
It’s called the Minotaur of Baphomet in the 2024 rules.
Hit points: 76 → 85.
New in its stat block: Abyssal Glaive.
Gone from it: Charge, Labyrinthine Recall, Reckless and Greataxe.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.