Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
How many lamias for a fight?
A lamia is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many lamias fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
3rd
—
—
1
4th
—
1
1
5th
1
2
4
6th
2
3
5
7th
2
4
6
8th
3
6
7
9th
4
7
9
10th
5
8
11
11th
6
10
12+
12th
8
12+
12+
13th
9
12+
12+
14th
10
12+
12+
15th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the lamia compares at CR 4
Against the 14 other challenge 4 monsters in the SRD 5.1, the lamia has more hit points than 10 of them, which makes it tougher than most at its CR. See every CR 4 monster.
Statistic
Lamia
CR 4 average
Armor Class
13
12.6
Hit points
97
87
Best attack bonus
+5
+6
Lamia 2024 stat block
The 2024 Monster Manual revised the lamia, and the SRD 5.2 carries the new stat block. What changed:
Its creature type changed from monstrosity to fiend.
Speed: 30 ft. → 40 ft..
New in its stat block: Claw, Corrupting Touch, Spellcasting and Leap.
Gone from it: Innate Spellcasting, Claws, Dagger and Intoxicating Touch.
Armor Class
13
Hit Points
97 (13d10 + 26)
Speed
40 ft.
Challenge
4 (1,100 XP)
STR
DEX
CON
INT
WIS
CHA
16 (+3)
13 (+1)
15 (+2)
14 (+2)
15 (+2)
16 (+3)
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1/Day Each: Geas, Major Image, Scrying
Bonus actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.