- Armor Class
- 18 (natural armor)
- Hit Points
- 127 (15d10+45)
- Speed
- 40 ft.
- Challenge
- 10 (5,900 XP)
- Proficiency bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
- Saving throws
- Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Damage immunities
- poison
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Celestial, Common
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
- Cantrips (at will): mending, sacred flame, thaumaturgy
- 1st level (4 slots): command, cure wounds, shield of faith
- 2nd level (3 slots): calm emotions, hold person
- 3rd level (3 slots): bestow curse, clairvoyance
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, geas
- 6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
A guardian naga is worth 5,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many guardian nagas fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 5 other challenge 10 monsters in the SRD 5.1, the guardian naga has more hit points than 0 of them, which makes it one of the frailest at its CR. See every CR 10 monster.
Guardian Naga 2024 stat block
The 2024 Monster Manual revised the guardian naga, and the SRD 5.2 carries the new stat block. What changed:
- Its creature type changed from monstrosity to celestial.
- Hit points: 127 → 136.
- Speed: 40 ft. → 40 ft., climb 40 ft., swim 40 ft..
- New in its stat block: Celestial Restoration, Multiattack and Poisonous Spittle.
- Gone from it: Rejuvenation and Spit Poison.
- Armor Class
- 18
- Hit Points
- 136 (16d10 + 48)
- Speed
- 40 ft., climb 40 ft., swim 40 ft.
- Challenge
- 10 (5,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
- Damage immunities
- poison
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Celestial, Common
Traits
Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing