Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
How many rocs for a fight?
A roc is worth 7,200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many rocs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
8th
—
—
1
9th
—
1
1
10th
—
1
1
11th
1
1
2
12th
1
2
2
13th
1
2
3
14th
1
2
3
15th
1
3
4
16th
2
3
5
17th
2
4
6
18th
2
4
7
19th
3
5
9
20th
3
7
12
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the roc compares at CR 11
Against the 6 other challenge 11 monsters in the SRD 5.1, the roc has more hit points than 6 of them, which makes it one of the toughest at its CR. See every CR 11 monster.
Statistic
Roc
CR 11 average
Armor Class
15
17.2
Hit points
248
173
Best attack bonus
+13
+10
Roc 2024 stat block
The 2024 Monster Manual revised the roc, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Swoop.
Gone from it: Keen Sight.
Armor Class
15
Hit Points
248 (16d20 + 80)
Speed
20 ft., fly 120 ft.
Challenge
11 (7,200 XP)
STR
DEX
CON
INT
WIS
CHA
28 (+9)
10 (+0)
20 (+5)
3 (-4)
10 (+0)
9 (-1)
Senses
passive Perception 18
Languages
None
Actions
Multiattack. The roc makes two Beak attacks. It can replace one attack with a Talons attack.
Talons. Melee Attack Roll: +13, reach 5 ft. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends.
Bonus actions
Swoop (Recharge 5–6). If the roc has a creature Grappled, the roc flies up to half its Fly Speed without provoking Opportunity Attacks and drops that creature.