Giant Goat icon: a goat’s head
Icon by Skoll, CC BY 3.0

Giant Goat 5e stat block

Large beast, unaligned · CR 1/2 · 2024 stat block below

Armor Class
11 (natural armor)
Hit Points
19 (3d10+3)
Speed
40 ft.
Challenge
1/2 (100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
17 (+3)11 (+0)12 (+1)3 (-4)12 (+1)6 (-2)
Senses
passive Perception 11
Languages
—

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

How many giant goats for a fight?

A giant goat is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many giant goats fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st234
2nd468
3rd6912+
4th1012+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the giant goat compares at CR 1/2

Against the 32 other challenge 1/2 monsters in the SRD 5.1, the giant goat has more hit points than 9 of them, which makes it a little frailer than most at its CR. See every CR 1/2 monster.

StatisticGiant GoatCR 1/2 average
Armor Class1112.5
Hit points1920
Best attack bonus+5+4

Giant Goat 2024 stat block

The 2024 Monster Manual revised the giant goat, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
11
Hit Points
19 (3d10 + 3)
Speed
40 ft., climb 30 ft.
Challenge
1/2 (100 XP)
STRDEXCONINTWISCHA
17 (+3)13 (+1)12 (+1)3 (-4)12 (+1)6 (-2)
Senses
darkvision 60 ft., passive Perception 13
Languages
None

Actions

Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Similar monsters

Browse: all CR 1/2 monsters · beasts · every monster