Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
How many boars for a fight?
A boar is worth 50 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many boars fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
4
6
8
2nd
8
12
12+
3rd
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the boar compares at CR 1/4
Against the 31 other challenge 1/4 monsters in the SRD 5.1, the boar has more hit points than 5 of them, which makes it one of the frailest at its CR. See every CR 1/4 monster.
Statistic
Boar
CR 1/4 average
Armor Class
11
11.8
Hit points
11
15
Best attack bonus
+3
+4
Boar 2024 stat block
The 2024 Monster Manual revised the boar, and the SRD 5.2 carries the new stat block. What changed:
Hit points: 11 → 13.
Ability scores: CON 12 → 14.
New in its stat block: Bloodied Fury and Gore.
Gone from it: Charge, Relentless and Tusk.
Armor Class
11
Hit Points
13 (2d8 + 4)
Speed
40 ft.
Challenge
1/4 (50 XP)
STR
DEX
CON
INT
WIS
CHA
13 (+1)
11 (+0)
14 (+2)
2 (-4)
9 (-1)
5 (-3)
Senses
passive Perception 9
Languages
None
Traits
Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.
Actions
Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.