Standing Leap. The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.
How many giant frogs for a fight?
A giant frog is worth 50 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many giant frogs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
4
6
8
2nd
8
12
12+
3rd
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the giant frog compares at CR 1/4
Against the 31 other challenge 1/4 monsters in the SRD 5.1, the giant frog has more hit points than 18 of them, which makes it tougher than most at its CR. See every CR 1/4 monster.
Statistic
Giant Frog
CR 1/4 average
Armor Class
11
11.8
Hit points
18
15
Best attack bonus
+3
+4
Giant Frog 2024 stat block
The 2024 Monster Manual revised the giant frog, and the SRD 5.2 carries the new stat block. What changed:
The numbers are the same; the text follows the 2024 rules glossary.
Armor Class
11
Hit Points
18 (4d8)
Speed
30 ft., swim 30 ft.
Challenge
1/4 (50 XP)
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
11 (+0)
2 (-4)
10 (+0)
3 (-4)
Senses
darkvision 30 ft., passive Perception 12
Languages
None
Traits
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).
Swallow. The frog swallows a Small or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can’t use Bite, and if the frog dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition. At the end of the frog’s next turn, the swallowed target takes 5 (2d4) Acid damage. If that damage doesn’t kill it, the frog disgorges it, causing it to exit Prone.