Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target
How many crocodiles for a fight?
A crocodile is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many crocodiles fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
2
3
4
2nd
4
6
8
3rd
6
9
12+
4th
10
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the crocodile compares at CR 1/2
Against the 32 other challenge 1/2 monsters in the SRD 5.1, the crocodile has more hit points than 9 of them, which makes it a little frailer than most at its CR. See every CR 1/2 monster.
Statistic
Crocodile
CR 1/2 average
Armor Class
12
12.4
Hit points
19
20
Best attack bonus
+4
+4
Crocodile 2024 stat block
The 2024 Monster Manual revised the crocodile, and the SRD 5.2 carries the new stat block. What changed:
Hit points: 19 → 13.
Armor Class
12
Hit Points
13 (2d10 + 2)
Speed
20 ft., swim 30 ft.
Challenge
1/2 (100 XP)
STR
DEX
CON
INT
WIS
CHA
15 (+2)
10 (+0)
13 (+1)
2 (-4)
10 (+0)
5 (-3)
Senses
passive Perception 10
Languages
None
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.