Mammoth icon: a mammoth
Icon by Delapouite, CC BY 3.0

Mammoth 5e stat block

Huge beast, unaligned · CR 6 · 2024 stat block below

Armor Class
13 (natural armor)
Hit Points
126 (11d12+55)
Speed
40 ft.
Challenge
6 (2,300 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
24 (+7)9 (-1)21 (+5)3 (-4)11 (+0)6 (-2)
Senses
passive Perception 10
Languages
—

Traits

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

How many mammoths for a fight?

A mammoth is worth 2,300 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many mammoths fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
5th—11
6th112
7th122
8th123
9th234
10th245
11th357
12th368
13th479
14th5810
15th5912+
16th61012+
17th71212+
18th812+12+
19th912+12+
20th1112+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the mammoth compares at CR 6

Against the 9 other challenge 6 monsters in the SRD 5.1, the mammoth has more hit points than 7 of them, which makes it one of the toughest at its CR. See every CR 6 monster.

StatisticMammothCR 6 average
Armor Class1315.1
Hit points126107
Best attack bonus+10+6

Mammoth 2024 stat block

The 2024 Monster Manual revised the mammoth, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13
Hit Points
126 (11d12 + 55)
Speed
50 ft.
Challenge
6 (2,300 XP)
STRDEXCONINTWISCHA
24 (+7)9 (-1)21 (+5)3 (-4)11 (+0)6 (-2)
Senses
passive Perception 10
Languages
None

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus actions

Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.

Similar monsters

Browse: all CR 6 monsters · beasts · every monster