Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
How many mammoths for a fight?
A mammoth is worth 2,300 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many mammoths fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
5th
—
1
1
6th
1
1
2
7th
1
2
2
8th
1
2
3
9th
2
3
4
10th
2
4
5
11th
3
5
7
12th
3
6
8
13th
4
7
9
14th
5
8
10
15th
5
9
12+
16th
6
10
12+
17th
7
12
12+
18th
8
12+
12+
19th
9
12+
12+
20th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the mammoth compares at CR 6
Against the 9 other challenge 6 monsters in the SRD 5.1, the mammoth has more hit points than 7 of them, which makes it one of the toughest at its CR. See every CR 6 monster.
Statistic
Mammoth
CR 6 average
Armor Class
13
15.1
Hit points
126
107
Best attack bonus
+10
+6
Mammoth 2024 stat block
The 2024 Monster Manual revised the mammoth, and the SRD 5.2 carries the new stat block. What changed:
Speed: 40 ft. → 50 ft..
New in its stat block: Multiattack and Trample.
Gone from it: Trampling Charge and Stomp.
Armor Class
13
Hit Points
126 (11d12 + 55)
Speed
50 ft.
Challenge
6 (2,300 XP)
STR
DEX
CON
INT
WIS
CHA
24 (+7)
9 (-1)
21 (+5)
3 (-4)
11 (+0)
6 (-2)
Senses
passive Perception 10
Languages
None
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus actions
Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.