Giant Ape icon: a great ape
Icon by Delapouite, CC BY 3.0

Giant Ape 5e stat block

Huge beast, unaligned · CR 7 · 2024 stat block below

Armor Class
12
Hit Points
157 (15d12+60)
Speed
40 ft., climb 40 ft.
Challenge
7 (2,900 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
23 (+6)14 (+2)18 (+4)7 (-2)12 (+1)7 (-2)
Skills
Athletics +9, Perception +4
Senses
passive Perception 14
Languages
—

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

How many giant apes for a fight?

A giant ape is worth 2,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many giant apes fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
5th—11
6th—11
7th112
8th122
9th123
10th234
11th245
12th356
13th357
14th468
15th4710
16th5812+
17th6912+
18th61212+
19th712+12+
20th812+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the giant ape compares at CR 7

Against the 5 other challenge 7 monsters in the SRD 5.1, the giant ape has more hit points than 5 of them, which makes it one of the toughest at its CR. See every CR 7 monster.

StatisticGiant ApeCR 7 average
Armor Class1217
Hit points157125
Best attack bonus+9+7

Giant Ape 2024 stat block

The 2024 Monster Manual revised the giant ape, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
168 (16d12 + 64)
Speed
40 ft., climb 40 ft.
Challenge
7 (2,900 XP)
STRDEXCONINTWISCHA
23 (+6)14 (+2)18 (+4)5 (-3)12 (+1)7 (-2)
Senses
passive Perception 14
Languages
None

Actions

Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Boulder Toss (Recharge 6). The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 24 (7d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.

Bonus actions

Leap. The ape jumps up to 30 feet by spending 10 feet of movement.

Similar monsters

Browse: all CR 7 monsters · beasts · every monster