Trampling Charge. If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage
How many triceratopses for a fight?
A triceratops is worth 1,800 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many triceratopses fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
4th
—
—
1
5th
1
1
2
6th
1
2
3
7th
1
2
3
8th
2
3
4
9th
2
4
5
10th
3
5
6
11th
4
6
9
12th
4
8
10
13th
5
9
12
14th
6
10
12+
15th
7
12
12+
16th
8
12+
12+
17th
10
12+
12+
18th
11
12+
12+
19th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the triceratops compares at CR 5
Against the 26 other challenge 5 monsters in the SRD 5.1, the triceratops has more hit points than 12 of them, which makes it a little frailer than most at its CR. See every CR 5 monster.
Statistic
Triceratops
CR 5 average
Armor Class
13
14.6
Hit points
95
102
Best attack bonus
+9
+7
Triceratops 2024 stat block
The 2024 Monster Manual revised the triceratops, and the SRD 5.2 carries the new stat block. What changed:
Armor Class: 13 → 14.
Hit points: 95 → 114.
New in its stat block: Multiattack.
Gone from it: Trampling Charge and Stomp.
Armor Class
14
Hit Points
114 (12d12 + 36)
Speed
50 ft.
Challenge
5 (1,800 XP)
STR
DEX
CON
INT
WIS
CHA
22 (+6)
9 (-1)
17 (+3)
2 (-4)
11 (+0)
5 (-3)
Senses
passive Perception 10
Languages
None
Actions
Multiattack. The triceratops makes two Gore attacks.
Gore. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (2d12 + 6) Piercing damage. If the target is Huge or smaller and the triceratops moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.