Elephant icon: an elephant’s head
Icon by Delapouite, CC BY 3.0

Elephant 5e stat block

Huge beast, unaligned · CR 4 · 2024 stat block below

Armor Class
12 (natural armor)
Hit Points
76 (8d12+24)
Speed
40 ft.
Challenge
4 (1,100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
22 (+6)9 (-1)17 (+3)3 (-4)11 (+0)6 (-2)
Senses
passive Perception 10
Languages
—

Traits

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

How many elephants for a fight?

An elephant is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many elephants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
3rd——1
4th—11
5th124
6th235
7th246
8th367
9th479
10th5811
11th61012+
12th812+12+
13th912+12+
14th1012+12+
15th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the elephant compares at CR 4

Against the 14 other challenge 4 monsters in the SRD 5.1, the elephant has more hit points than 3 of them, which makes it one of the frailest at its CR. See every CR 4 monster.

StatisticElephantCR 4 average
Armor Class1212.7
Hit points7688
Best attack bonus+8+6

Elephant 2024 stat block

The 2024 Monster Manual revised the elephant, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
76 (8d12 + 24)
Speed
40 ft.
Challenge
4 (1,100 XP)
STRDEXCONINTWISCHA
22 (+6)9 (-1)17 (+3)3 (-4)11 (+0)6 (-2)
Senses
passive Perception 10
Languages
None

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Similar monsters

Browse: all CR 4 monsters · beasts · every monster