- Casting time
- 1 action
- Range
- 150 feet
- Components
- V, S, M (A pinch of dust and a few drops of water)
- Duration
- Concentration, Up to 1 minute
- School
- Conjuration
- Level
- 3
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Sleet Storm in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
- Casting time
- Action
- Range
- 150 feet
- Components
- V, S, M (a miniature umbrella)
- Duration
- Concentration, up to 1 minute
- School
- Conjuration
- Level
- 3
- Classes
- Druid, Sorcerer, Wizard
- Tags
- concentration
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range. The area is Heavily Obscured, and exposed flames in the area are doused.
Ground in the Cylinder is Difficult Terrain. When a creature enters the Cylinder for the first time on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Prone condition and lose Concentration.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.