Call Lightning spell icon: lightning striking from a storm cloud
Icon by Lorc, CC BY 3.0

Call Lightning 5e spell

3rd-level conjuration (concentration) · 2024 version below

Casting time
1 action
Range
120 feet
Components
V, S
Duration
Concentration, Up to 10 minutes
School
Conjuration
Level
3
Saving throw
Dexterity
Damage type
Lightning

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

At higher levels

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Call Lightning damage by spell slot level

Spell slot levelDamageAverage
3rd3d10 lightning16.5
4th4d10 lightning22
5th5d10 lightning27.5
6th6d10 lightning33
7th7d10 lightning38.5
8th8d10 lightning44
9th9d10 lightning49.5

Averages are the dice’s expected total. A target that succeeds on its Dexterity save takes half. Roll any row in the dice roller.

Classes that can cast Call Lightning

ClassFirst availableSpellcasting ability
Druid spells5th character levelWisdom

Call Lightning in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 10 minutes
School
Conjuration
Level
3
Classes
Druid
Tags
concentration

A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius.

When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.

Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one.

If you're outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 3rd-level conjuration spells

Other lightning spells

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