Mimic icon: a treasure chest with fangs
Icon by Delapouite, CC BY 3.0

Mimic 5e stat block

Medium monstrosity (shapechanger), neutral · CR 2 · 2024 stat block below

Armor Class
12 (natural armor)
Hit Points
58 (9d8+18)
Speed
15 ft.
Challenge
2 (450 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
17 (+3)12 (+1)15 (+2)5 (-3)13 (+1)8 (-1)
Skills
Stealth +5
Damage immunities
acid
Condition immunities
Prone
Senses
darkvision 60 ft., passive Perception 11
Languages
—

Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

How mimics fight

A mimic spends its life pretending to be an object, usually a treasure chest, a door or a piece of furniture. While it stays still it’s indistinguishable from the real thing, so the first sign of trouble is usually a character’s hand stuck to the lid. In object form, anything that touches it sticks, and a creature stuck to it is grappled (escape DC 13, with disadvantage on the check).

It makes only one attack a turn, but it makes it count. The pseudopod glues its victim in place, and the mimic has advantage on attacks against anything it’s grappling, so the next turn it bites with advantage for 1d8 + 3 piercing plus 1d8 acid. With 58 hit points and immunity to acid, a single mimic is a real threat to a 1st- or 2nd-level party.

Running a mimic at the table

Common questions

How do you spot a mimic?

While it doesn’t move, you can’t by looking: False Appearance makes it indistinguishable from an ordinary object, so no Perception check reveals it. Touching it from a distance, with a pole or a thrown object, will. Truesight shows a shapechanger’s true form, and a mimic isn’t magical, so Detect Magic won’t find it.

How do you escape a mimic’s grapple?

Use your action for a Strength (Athletics) or Dexterity (Acrobatics) check against DC 13, with disadvantage because of the Adhesive trait. Killing the mimic, or anything that moves you out of its reach like Misty Step, also frees you.

Does a weapon stick to a mimic when you hit it?

The Adhesive trait says the mimic adheres to anything that touches it, so many DMs rule that a weapon that hits it in object form sticks too. The stat block only spells out the grapple for creatures, so it’s the DM’s call.

How many mimics for a party of four?

A mimic is CR 2, worth 450 XP. By the Dungeon Master’s Guide’s encounter math, one mimic is a Deadly fight for four 1st-level characters, Medium for 2nd level and Easy for 3rd.

Is a mimic immune to acid?

Yes, and it can’t be knocked prone. Its bite deals acid damage too.

Can a mimic look like anything?

It can polymorph into an object, and it keeps the same statistics, so it stays Medium sized. It can’t pretend to be a creature.

Mimics compared with similar monsters

MonsterHow it compares
Rug of SmotheringCR 2. An animated rug that wraps around and smothers its victim. The other classic “the furniture is attacking” monster.
Animated ArmorCR 1. A suit of armor that stands still like a display and attacks twice a turn.
GargoyleCR 2. A stone creature that looks like a statue until it moves, and resists nonmagical weapons.
RoperCR 5. Looks like a stalagmite and reels victims in with sticky tendrils from 50 feet away.
DarkmantleCR 1/2. Hangs from cave ceilings looking like a stalactite, then drops onto a victim in magical darkness.
Gelatinous CubeCR 2. A transparent ooze that fills a corridor and engulfs whoever walks into it.

How many mimics for a fight?

A mimic is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many mimics fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd—11
3rd123
4th234
5th469
6th5812
7th61112+
8th812+12+
9th1112+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the mimic compares at CR 2

Against the 42 other challenge 2 monsters in the SRD 5.1, the mimic has more hit points than 30 of them, which makes it tougher than most at its CR. See every CR 2 monster.

StatisticMimicCR 2 average
Armor Class1213
Hit points5846
Best attack bonus+5+5

Mimic 2024 stat block

The 2024 Monster Manual revised the mimic, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
58 (9d8 + 18)
Speed
20 ft.
Challenge
2 (450 XP)
STRDEXCONINTWISCHA
17 (+3)12 (+1)15 (+2)5 (-3)13 (+1)8 (-1)
Damage immunities
acid
Condition immunities
Prone
Senses
darkvision 60 ft., passive Perception 11
Languages
None

Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Similar monsters

Browse: all CR 2 monsters · monstrosities · every monster