Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.
How many bronze dragon wyrmlings for a fight?
A bronze dragon wyrmling is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many bronze dragon wyrmlings fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the bronze dragon wyrmling compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the bronze dragon wyrmling has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 2 monster.
Statistic
Bronze Dragon Wyrmling
CR 2 average
Armor Class
17
12.8
Hit points
32
47
Best attack bonus
+5
+5
Best save DC
12
12
Bronze Dragon Wyrmling 2024 stat block
The 2024 Monster Manual revised the bronze dragon wyrmling, and the SRD 5.2 carries the new stat block. What changed:
Armor Class: 17 → 15.
Hit points: 32 → 39.
New in its stat block: Multiattack, Rend, Lightning Breath and Repulsion Breath.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 40-foot-long, 5-footwide Line. Failure: 16 (3d10) Lightning damage. Success: Half damage.
Repulsion Breath. Strength Saving Throw: DC 12, each creature in a 30-foot Cone. Failure: The target is pushed up to 30 feet straight away from the dragon and has the Prone condition.