Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
How many white dragon wyrmlings for a fight?
A white dragon wyrmling is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many white dragon wyrmlings fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the white dragon wyrmling compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the white dragon wyrmling has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 2 monster.
Statistic
White Dragon Wyrmling
CR 2 average
Armor Class
16
12.9
Hit points
32
47
Best attack bonus
+4
+5
Best save DC
12
12
White Dragon Wyrmling 2024 stat block
The 2024 Monster Manual revised the white dragon wyrmling, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Ice Walk, Multiattack and Rend.
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.